These enemies can be felled with a single hit more often than not, and are there to remind players to keep their wits about them even in the most harmless-looking areas.ĭolmen’s take on this is to have enemies hiding on nearly every wall, ceiling, in the ground, and even sometimes just teleporting in. In other similar games, you’ll have a weak enemy burst out of a box or appear from around a corner to scare you into a state of panic, and often push you into stronger enemies or trigger an ambush if you’re not careful. This is exacerbated by the fact that Dolmen doesn’t really understand how surprise attacks work in the Soulslike genre. The latter point isn’t a problem, but when basic enemies take dozens of hits to kill, you’ve got a pacing problem. This is mostly because it’s substantially safer, especially because even the most basic enemies have ridiculous health pools and can kill you with ease. Managing your energy is essential to surviving in the world of Dolmen, and the choice to have it regen if you use it as an ammo source makes ranged combat feel far more worthwhile than melee combat. This energy can also be used to heal you, but it can only be restored by resting at a beacon or using an item – Dolmen’s only one – to refill it. Rather than using the energy permanently, this bar will slowly refill as long as you’re not using your most powerful abilities. The ranged weapons you use utilise a mana bar of sorts in place of ammo. You’re also packing a gun, which is less standard. You’ve got a light and heavy melee attack, you can block or parry attacks and there’s the aforementioned “die and you lose all of your experience” thing. The moment to moment act of playing the game is relatively standard Soulslike stuff. It’s absolutely undoubtedly a Soulslike, but in a genre that’s just had (arguably) its finest iteration in Elden Ring, what does it do to make itself worthy of your attention? You rest up at beacons that refresh the area and its enemies and allow you to teleport back to your ship to level up, craft new items, or access the multiplayer options. ![]() If you die, that timeline gets erased, but you can find a fraction of it again and reclaim your nanites again to level up by touching where you last died. READ MORE: Uematsu’s prog-rock influences are what make ‘Final Fantasy”s music so special.There are anomalies all over the place, like giant spiders that spit acid, humanoid aliens that aren’t happy to see you, and corridors that look like the inside of an intestinal tract. ![]() Dolmen is a Soulslike game set in space in a universe that’s being forcibly melded with other universes.
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